1st Months Traffic After Releasing in 5 App Stores

On December 28, 2021 we released Elements of Dreams for free into 5 different app stores: Steam, Itch.io, Apple App Store, Google Play, and the Amazon App Store. We previously covered the varied degree of developer experience for each store. This post will cover how much impressions, traffic, and downloads or plays we got forContinue reading “1st Months Traffic After Releasing in 5 App Stores”

Releasing Games in App Stores – The Good the Bad and the Ugly

While there are lots of comparison online of game development tools there is very little in the way of comparisons of game marketplaces. With Elements of Dreams we experienced some of the differences first hand as one of our strategies for releasing the game was to allow as many people as possible to be ableContinue reading “Releasing Games in App Stores – The Good the Bad and the Ugly”

What technology should I use to create my game?

One of the questions that plagues new game developers is what should they use to create their game? This is a multiple choice question with 3 answers: A Framework An Engine Build it from scratch Starting with a few upfront questions can help guide your decision, to figure out what is best for you,. First:Continue reading “What technology should I use to create my game?”

When is the Best Date to Release Your Video Game in 2021-2022?

As we get ready to release Elements of Dreams, a big question came up on when would be the best time to release the game? Doing a quick search on the web I was able to find an article on Games Radar of upcoming game releases for AAA studios. While this list doesn’t contain mobileContinue reading “When is the Best Date to Release Your Video Game in 2021-2022?”